It should be no surprise that we are desire to see how time without end Ward's next plan shapes up. In 2007, it effectively branched away from the overused World War II theme with Call of Duty 4: Modern Warfare; delivered an immersive and fresh single-player experience the practicality in the cargo ship escape for "Crew Expendable" and the nuclear attack in "Shock and Awe" are just two illustration, and also provided an obscenely-addictive multiplayer mode. If you consider the multiplayer and "Mile High Club" the epilogue set on a hijacked airplane as teasers at what's to come, it looks like we won't be disappointed.
